![]() Possible missing file.Ĭocos2d: fullPathForFilename: No file found at. 'lua-empty-test.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'.Ĭocos2d: fullPathForFilename: No file found at. When i try to run lua : lua-empty-test project im getting: 'lua-empty-test.exe' (Win32): Loaded 'C:\dev\my\cpp\cocos2d-x\build\bin\lua-empty-test\Debug\libcrypto-1_1.dll'. So i just run it like this in CMD: (venv) C:\dev\my\cpp\cocos2d-x\venv\Scripts>python.exe C:/dev/my/cpp/cocos2d-x/cmake/scripts/sync_folder.py -s C:/dev/my/cpp/cocos2d-x/tests/lua-empty-test/project/./src -d C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src -m DebugĬreate C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src\aĬreate C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src\aĬreate C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src\a = Build: 1 succeeded, 1 failed, 17 up-to-date, 0 skipped = \.\.\.\venv\Scripts\python.exe C:/dev/my/cpp/cocos2d-x/cmake/scripts/sync_folder.py -s C:/dev/my/cpp/cocos2d-x/cocos/scripting/lua-bindings/script -d C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src/cocos -l -m DebugĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: :VCEnd" exited with code 2.Ģ>Done building project "COPY_LUA-lua-empty-test.vcxproj" - FAILED. \.\.\.\venv\Scripts\python.exe C:/dev/my/cpp/cocos2d-x/cmake/scripts/sync_folder.py -s C:/dev/my/cpp/cocos2d-x/tests/lua-empty-test/project/./src -d C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src -l -m DebugĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: if %errorlevel% neq 0 goto :cmEndĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: :cmEndĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDoneĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: :cmErrorLevelĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: exit /b %1Ģ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: :cmDoneĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: if %errorlevel% neq 0 goto :VCEndĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: setlocalĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073. ġ> copying to C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/resĢ>usage: sync_folder.py Ģ>sync_folder.py : error : argument -l: expected one argumentĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073: The command "setlocalĢ>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\(156,5): error MSB3073. ![]() Im Running the python script in seperat as im gettng error when running it from visual studio: Build started.ġ>- Build started: Project: SYNC_RESOURCE-lua-empty-test, Configuration: Debug Win32 -Ģ>- Build started: Project: COPY_LUA-lua-empty-test, Configuration: Debug Win32 -ġ>Copying resources for lua-empty-test. But this setting was needed for me to work.Compiled the engine using VS 2022 ( from git ) using cmake, created provate venv using python 2.7Īll working great when executing the CPP part but. VS140COMNTOOLS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\ PS: I didn't have to change the value.VCTargetsPath: C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Microsoft\VC\v170\.PATH: replace previous path for BuildTools with C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin. ![]() Also, I had to update below variables in Environment variables to point to the new location. ![]() For the folks who are trying to do the same with Visual Studio Build Tools 2022, you may find this under Optional when choosing Desktop development with C++ Workload.
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